/* =========================================================
   Runner UI CSS (cleaned)
   2026-01-02
   ========================================================= */

/* ---------- Base ---------- */
:root{
  --canvas-w: 800px;
  --canvas-h: 510px;
  --panel-w: 260px;
  --gap: 12px;
  --pad: 12px;
  --panel-bg: rgba(0, 0, 0, 0.45);
  --level-bg: url("https://www.clikproductions.com/runner/brick-background-800x510-05.png");
}

* { box-sizing: border-box; }

body{
  margin: 0;
  background: #222;
  color: #fff;
  font-family: sans-serif;
  text-align: center;
  overflow-x: hidden; 
}

/* ---------- Frame ---------- */
#game-frame{
  margin: 0 auto;
  padding: var(--pad);
  position: relative;
}

/* Game container anchors overlays (grid, modal) */
#game-container{
  width: var(--canvas-w);
  height: var(--canvas-h);
  position: relative;
  margin: 0 auto;
  overflow: hidden;
}

#game-container::before{
  content: "";
  position: absolute;
  inset: 0;
  z-index: 0;

  background-image: var(--level-bg);
  background-repeat: no-repeat;
  background-position: center;
  background-size: 100% 100%; /* scales to match the canvas area exactly */

  image-rendering: pixelated;
  pointer-events: none;
}

/* Fixed-size canvas (no responsive scaling) */
canvas{
  width: var(--canvas-w);
  height: var(--canvas-h);
  display: block;

  background: transparent;            /* was #111 */
  border: 2px solid #555;
  image-rendering: pixelated;

  position: relative;
  z-index: 1;
}

/* Grid overlay */
#gameGridOverlay{
  position: absolute;
  inset: 0;
  pointer-events: none;
  z-index: 5;

  background-size: calc(32px * var(--scale-x)) calc(32px * var(--scale-y));
  background-image:
    linear-gradient(to right, rgba(255,255,255,0.1) 1px, transparent 1px),
    linear-gradient(to bottom, rgba(255,255,255,0.1) 1px, transparent 1px);
}

/* Utility */
.margin-bottom-1rem{ margin-bottom: 1rem; }

/* =========================================================
   Panels: shared styling
   ========================================================= */
#log,
#controlCenter{
  background: var(--panel-bg);
  padding: 12px;
  border-radius: 8px;
  text-align: left;
  z-index: 20;

  overflow-y: auto;
  overflow-x: hidden;
  min-height: 0; /* important for scroll inside flex/grid */
}


/* =========================================================
   LOG specifics
   ========================================================= */
#log{
  display: flex;
  flex-direction: column;
  gap: 12px;
}

/* Firefox scrollbar */
#log{
  scrollbar-width: thin;
  scrollbar-color: #000 rgba(255,255,255,0.12);
}

/* Webkit scrollbar */
#log::-webkit-scrollbar{ width: 10px; }
#log::-webkit-scrollbar-track{
  background: rgba(255,255,255,0.12);
  border-radius: 8px;
}
#log::-webkit-scrollbar-thumb{
  background: #000;
  border-radius: 8px;
  border: 2px solid rgba(255,255,255,0.12);
}
#log::-webkit-scrollbar-thumb:hover{ background: #111; }

/* Log line variants */
.log-line.log-kind-move{ font-size: 0.75em; }

.log-line.log-kind-sign{
  border: 1px solid rgba(255,255,255,0.35);
  background: rgba(255,255,255,0.08);
  padding: 6px 10px;
  border-radius: 8px;
  margin: 6px 0;
  line-height: 1.3;
  white-space: pre-wrap;
}

.log-line.log-kind-combat{
  color: #f2e6c9;
  text-shadow: 0 1px 0 rgba(0,0,0,0.8);

  background: linear-gradient(
    180deg,
    rgba(85, 18, 18, 0.92),
    rgba(40, 8, 8, 0.92)
  );

  border: 1px solid rgba(180, 90, 90, 0.35);
  border-radius: 8px;
  padding: 6px 10px;
  margin: 6px 0;

  box-shadow:
    inset 0 0 0 1px rgba(255, 220, 220, 0.06),
    inset 0 -2px 4px rgba(0, 0, 0, 0.65),
    0 2px 8px rgba(0, 0, 0, 0.45);

  line-height: 1.3;
}

.log-line.log-kind-dead{
  color: #fff7da;
  font-weight: 400;
  letter-spacing: 0.2px;
  text-shadow:
    0 1px 0 rgba(0, 0, 0, 0.85),
    0 0 10px rgba(255, 210, 90, 0.18);

  background:
    radial-gradient(120% 120% at 15% 0%,
      rgba(255, 215, 120, 0.16),
      rgba(0, 0, 0, 0) 55%),
    linear-gradient(
      180deg,
      rgba(35, 55, 160, 0.96),
      rgba(10, 18, 70, 0.96)
    );

  border: 1px solid rgba(255, 210, 120, 0.38);
  border-radius: 10px;
  padding: 8px 12px;
  margin: 8px 0;

  box-shadow:
    inset 0 0 0 1px rgba(255, 240, 200, 0.06),
    inset 0 -2px 6px rgba(0, 0, 0, 0.65),
    0 10px 18px rgba(0, 0, 0, 0.35),
    0 0 18px rgba(80, 140, 255, 0.14);

  line-height: 1.3;
}
/*
.log-line.log-kind-dead::before{
  content: "🏆 ";
  filter: drop-shadow(0 1px 0 rgba(0,0,0,0.75));
} */

/* Optional color tags (keep if your JS uses them) */
.log-kind-diamond{ color: cyan; }
.log-kind-monster{ color: green; }

/* =========================================================
   Control Center specifics
   ========================================================= */
#controlCenter{
  display: flex;
  flex-direction: column;
  align-items: center;
  gap: 12px;
  text-align: center; /* control center UI typically centered */
}

#info{ margin-left: 0; text-align: left; }

/* Dice display */
#diceDisplay{
  display: flex;
  justify-content: center;
  gap: 12px;
  width: 100%;
}

.die{
  width: 50px;
  height: 50px;
  background: #222;
  border: 2px solid #999;
  border-radius: 6px;

  display: flex;
  justify-content: center;
  align-items: center;

  color: #fff;
  font-size: 28px;
  cursor: pointer;
  user-select: none;
}

.die.selected{
  background: #470200;
  border-color: #940600;
}

/* Controls */
#controls .row{
  display: flex;
  justify-content: center;
  gap: 6px;
}

#controls button,
#roll{
  font-size: 16px;
  padding: 10px 18px;
  border-radius: 8px;
  border: 2px solid #999;
  background: rgba(0, 0, 0, 0.6);
  color: #fff;
  cursor: pointer;
}

#roll{ margin-bottom: 6px; }

/* =========================================================
   Message + Modal
   ========================================================= */
#message{
  padding: 10px 14px;

  font-family: "Cinzel", "Trajan Pro", "Garamond", serif;
  font-size: 1.2rem;
  letter-spacing: 0.5px;
  color: #f2e6c9;
  text-align: center;

  text-shadow: 0 1px 0 rgba(0,0,0,0.8);
  pointer-events: none;
  z-index: 20;
}

#message:has(:not(:empty)){
  animation: messageFade 0.25s ease-out;
}

@keyframes messageFade{
  from{ opacity: 0; transform: translateX(-50%) translateY(-4px); }
  to{ opacity: 1; transform: translateX(-50%) translateY(0); }
}

#message.danger{
  border-color: #8b2e2e;
  color: #ffd6d6;
  box-shadow:
    inset 0 0 0 1px rgba(255,80,80,0.15),
    0 0 12px rgba(120,30,30,0.6);
}

#messageModal{
  position: absolute;
  inset: 0;
  z-index: 50;

  display: flex;
  align-items: center;
  justify-content: center;

  background: rgba(0, 0, 0, 0.65);
}

#messageModal[hidden]{ display: none !important; }

#messageModalContent{
  max-width: 70%;
  padding: 18px 22px;

  font-family: "Cinzel", "Garamond", serif;
  font-size: 1.5rem;
  letter-spacing: 0.5px;
  text-align: center;
  color: #f2e6c9;

  background: linear-gradient(
    180deg,
    rgba(60, 52, 40, 0.97),
    rgba(30, 26, 20, 0.97)
  );

  border: 2px solid #5c4a2f;
  border-radius: 6px;

  box-shadow:
    inset 0 0 0 1px rgba(255,230,180,0.08),
    0 8px 20px rgba(0,0,0,0.9);

  cursor: pointer;
  user-select: none;
}

#messageModalContent::after{
  content: "Click to continue";
  display: block;
  margin-top: 10px;
  font-size: 1.25rem;
  opacity: 0.6;
}

/* =========================================================
   Layout behavior (your requested breakpoints)
   ========================================================= */

/* >= 1201px: 3 columns (control | game | log), fixed sizes */
@media (min-width: 1375px){
  #game-frame{
    display: flex;
    gap: var(--gap);
    align-items: stretch;   /* KEY CHANGE */
    justify-content: center;

    width: calc(var(--panel-w) + var(--canvas-w) + var(--panel-w) + (var(--gap) * 2) + (var(--pad) * 2));
    max-width: none;
  }

  #controlCenter,
  #log{
    width: var(--panel-w);
    height: var(--canvas-h);
    max-height: var(--canvas-h);
  }

  #controlCenter, #log{
    position: static !important;
    top: auto; right: auto; left: auto; bottom: auto;
    /* remove height:100% here */
  }
}


/* 768px–1200px: panels below canvas in 2 columns, each 50% of canvas width */
  #game-frame{
    display: flex;
    gap: var(--gap);
    align-items: stretch;   /* KEY CHANGE */
    justify-content: center;

    max-width:100%;
    max-width: none;
  }

@media (max-width: 1375px) {
    #controlCenter,
  #log{
    width: var(--panel-w);
    height: var(--canvas-h);
    max-height: var(--canvas-h);
  }

}

/* 768px–1200px: panels below canvas in 2 columns, each 50% of canvas width */
@media (max-width: 1200px) {
  #game-frame{
    display: grid;
    grid-template-columns: 1fr 1fr;
    grid-template-areas:
      "game game"
      "control log";
    gap: var(--gap);

    width: var(--canvas-w);
    max-width: none;

    /* FULL VIEWPORT HEIGHT */
    height: 98dvh;      /* modern viewport units */
    min-height: 98vh;   /* fallback */
    box-sizing: border-box;

    /* Canvas row + remaining viewport space for panels */
    grid-template-rows: var(--canvas-h) 1fr;

    align-items: stretch;
    padding: 0;
  }

  #game-container{ grid-area: game; }
  #controlCenter{ grid-area: control; }
  #log{ grid-area: log; }

  #controlCenter,
  #log{
    width: 100%;
    height: 100%;              /* fills the 1fr row */
    max-height: none;
    position: static !important;

    min-height: 0;             /* REQUIRED so overflow works in the 1fr row */
    overflow-y: auto;
  }
}

/* =========================================================
   <= 810px: keep the 2-column-under-canvas layout, but scale everything down
   (No horizontal scroll, no stacking)
   ========================================================= */
@media (max-width: 810px){

  /* Override canvas size variables to fit the viewport */
  :root{
    /* canvas width becomes viewport width minus padding (capped at 800) */
    --canvas-w: min(800px, calc(100vw - (var(--pad) * 2)));
    /* keep the 800x510 ratio */
    --canvas-h: calc(var(--canvas-w) * 510 / 800);
  }

  /* Keep the tablet grid layout, but make frame match the scaled canvas width */
  #game-frame{
    width: var(--canvas-w);
    margin: 0 auto;
    padding: 0;
    box-sizing: border-box;
  }

  /* Scale the game container and canvas together */
  #game-container{
    width: var(--canvas-w);
    height: var(--canvas-h);
  }

  canvas{
    width: 100%;
    height: 100%;
  }

  /* Make sure grid items are allowed to shrink (prevents overflow) */
  #controlCenter,
  #log{
    min-width: 0;
    width: 100%;
    height:100%;
    overflow-y: auto;
  }
  
    #message{

  font-size: 1rem;

}
}

/* =========================================================
   PHONE LANDSCAPE: scale by HEIGHT + use desktop-style 3-col
   Put this at the very end of the file.
   ========================================================= */
@media (orientation: landscape) and (max-width: 1024px) {

  /* scale canvas by viewport HEIGHT (landscape constraint) */
  :root{
    --canvas-h: min(510px, calc(100dvh - (var(--pad) * 2) - 16px));
    --canvas-w: calc(var(--canvas-h) * 800 / 510);

    /* side panels shrink if needed */
    --panel-w: clamp(
      180px,
      calc((100dvw - var(--canvas-w) - (var(--gap) * 2) - (var(--pad) * 2)) / 2),
      260px
    );
  }

  /* force desktop layout (control | game | log) */
  #game-frame{
    display: flex;
    align-items: stretch;
    justify-content: center;
    gap: var(--gap);

    width: 100%;
    height: 100vh;
    padding: var(--pad);
    box-sizing: border-box;
  }

  /* apply scaled canvas size */
  #game-container{
    width: var(--canvas-w);
    height: var(--canvas-h);
    margin: 0;
  }

  canvas{
    width: 100%;
    height: 100%;
  }

  /* panels match canvas height */
  #controlCenter,
  #log{
    width: var(--panel-w);
    height: var(--canvas-h);
    max-height: var(--canvas-h);
    min-height: 0;
    overflow-y: auto;
  }
  
  /* Grid overlay (no distortion) */
#gameGridOverlay{
  position: absolute;
  inset: 0;
  pointer-events: none;
  z-index: 5;

  background-size: calc(32px * var(--scale)) calc(32px * var(--scale));
  background-image:
    linear-gradient(to right, rgba(255,255,255,0.1) 1px, transparent 1px),
    linear-gradient(to bottom, rgba(255,255,255,0.1) 1px, transparent 1px);
}
  
}
